Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.
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"And they can be a really, really good way of reaching people, particularly in the local community, who might not come into a church for a service or prayer, but they'll come in to watch the bats, because people find them really, really fascinating."
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